
#Empire total war mod mod
I'm not ideologically opposed to settlement fortifications - in fact my M2TW mod makes settlements more difficult to take. No wallsAnd now the big mod - removing all walls. If you want to tweak this bonus, use DBEditor for it. And as such regions usually bring a lot of money, you probably want to set higher taxes anyway. Happiness +10 is enough most of the time, but when you conquer someone's capital and have to face -30, on top of all industrialization, religion etc., you might need to deal with rebellions anyway. By the way zero taxes essentially means provinces loses money every turn, as it increases administration cost of every other province in your empire. This is all a stop-gap measure for the first few turns after conquest - if you ever want to get any taxes out of the province, as you usually do, you'll need to deal with taxpayers' happiness eventually. When taxes are not zero they blog climate change denial or something, I don't care. So I decided that every province has a sizable population of armed libertarians who will gladly shoot every protester for me as long as I set taxes to zero. I don't particularly having to babysit conquered provinces, chasing rebels around, and counting how many units I can move and how many I need to leave. Now why did I do so? The answer is my favourite "less micromanagement". Not quite literally, as it seems impossible to have anything triggered by zero taxes, so I gave all non-zero taxes extra -10 happiness, and every government type gets extra +10 happiness - net result being what I wanted, except it looks a bit silly in game. Libertarians everywhereFirst to see how modding works I wrote a very small mod - turning off taxes adds +10 happiness. I knew Empire Total War won't be as easy, but nothing prepared me for the pain I suffered. My M2TW mod is generated by a bunch of simple regexps, with which I can experiment as much as I like, turning features on and off and changing their magnitude in seconds. Medieval 2 Total War somewhat less as all data files were in obfuscated packages - but once you unpacked them it was as good as Rome. In Rome 2 you don't see any of that, and it's rather a bummer.Rome Total War was highly moddable. Some regions have tons of natural resources, others have next to none. I also love the the way region management works.

I even missed the trade lanes that Empire uses to get trade goods back to the capital and off to trade partners. It's been a real treat coming back to Empire, and building my empire on 3 fronts. Of course there's always auto resolve or fast forward to help with this.
#Empire total war mod how to
I've learned how to avoid that after a while of playing, but be warned, naval battles are quite different than in vanilla. In a few battles it has taken 10 -15 minutes just to reach the enemy if the wind is against you. They have been slowed down to be more realistic, but in my opinion this goes too far. My only gripe would potentially be with naval battles. Battles feel much more realistic with larger armies, and the tweaked combat mechanics and visuals are fantastic. I love having 300 line infantry per regiment rather than just 160. I just came back to this game after many years, and due to some frustrations with no Crossfire support in Rome 2, but we won't go there.Īt any rate, I'm playing with Darthmod and it's a blast.
